Design Critique
Project Context
Provide key background information about the project, including business and user objectives and technical constraints.
Problem to Solve
Briefly describe the core problem your design intends to address. What’s the friction or opportunity you’re tackling?
Stage & Feedback Scope
Indicate the current fidelity and what kind of feedback you are / are not looking for.
Field
Your Notes
Stage
Low-fi / Mid-fi / High-fi
Looking for
UX flow feedback, concept input...
Not looking for
Visual polish, copy suggestions...
Focused Questions
List specific questions to help reviewers give you actionable input.
Example:
I’m choosing between layout A and B — does A feel more intuitive in terms of task flow? Should this tooltip be persistent or triggered?
Feedback to Postpone
Let reviewers know what feedback you don’t need yet, to keep the discussion on track.
Example:
Please hold feedback on iconography and spacing for now — visual polish will be finalized later.
Design Options & Trade-offs
Show your explorations side by side and describe the trade-offs. Include Figma or visual links.
Option
Description / Pros & Cons
Link
A
Better for mobile, weaker on discoverability
Figma Option A
B
Clearer hierarchy, but slightly longer scroll
Figma Option B
Resources
Add any relevant documents to give more context.